Modeling SoftwareS.    Maxon Cinema 4D, Adobe After Effects, Quixel
Texturing Tools.    Adobe Substance 3D Painter, Quixel Mixer
Game Engines.    Unity
Supplementary Tools.    Photoshop, ZBrush
Production Frames
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This work includes storyboarding and visual development to align gameplay mechanics with appealing aesthetics, ensuring accessibility and enjoyment.

My responsibilities typically include:
Game Mechanics Design*: Crafting rules and objectives that suit all ages, such as matching patterns, sequences, or solving memory based puzzles.
Prototyping and Storyboarding: Visualizing the game flow, levels, and challenges through sketches and prototypes.
Visual and User Interface (UI): Developing 3D environments and interfaces.​​​​​​​
Collaboration: Working with developers and artists to implement ideas.
Game Mechanics Design*
Identify the theme (ex. forest, space, abstract patterns).
Sketch rough ideas or storyboards for game spaces and interactive elements.
Developing 3D environments
Create 3D models of objects relevant to the game (ex. cards, platforms, trees, stones, or geometric patterns or animated props).
Optimize designs for performance without sacrificing quality.
Samples & Demos
entails demonstrating essential gameplay elements, graphics, and mechanics.

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